Weather Particles
These particle systems were created in PopcornFX to represent different weather conditions while still being performant on mobile Augmented Reality platforms. This section shows part of the work that I did for my most recent project with Fabridge Inc.
Because of the limited power of the hardware and the youth of the engine we were constrained on the features of PopcornFX we could use. This meant no mesh particles, no light particles, and no noise or texture samplers just to name a few. I would have much preferred to use motion vectors to smooth out the animation especially since I am playing on threes here to save on texture memory usage.