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Skin Rendering

Exploration in UE4 of multiple approaches and components of real-time skin rendering

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Style with Substance

Materials made in Substance Designer to emulate a hand painted, stylized aesthetic

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Weather FX - Mobile AR

Particle systems made in PopcornFX

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Dither Transparency

CG Shader for optimizing transparent object rendering through a screen space effect

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UI Shaders - Mobile VR

CG Shaders for VR UI with a focus on accessibility, performance and coolness


Please, call me Blaine

You may be familiar with my legal name of Matthew if you happen to be here from a job application. But please, call me Blaine. I am an artist with experience with multiple engines, devices and a diverse range of art creation programs both 2D and 3D. From shaders, to materials, to particles, to tools and everything in between. If you need help making your project pretty, or easier to make I just might be your guy. Let’s make amazing things together.