Skin Rendering
Exploration in UE4 of multiple approaches and components of real-time skin rendering
Style with Substance
Materials made in Substance Designer to emulate a hand painted, stylized aesthetic
Weather FX - Mobile AR
Particle systems made in PopcornFX
Dither Transparency
CG Shader for optimizing transparent object rendering through a screen space effect
UI Shaders - Mobile VR
CG Shaders for VR UI with a focus on accessibility, performance and coolness
Please, call me Blaine
You may be familiar with my legal name of Matthew if you happen to be here from a job application. But please, call me Blaine. I am an artist with experience with multiple engines, devices and a diverse range of art creation programs both 2D and 3D. From shaders, to materials, to particles, to tools and everything in between. If you need help making your project pretty, or easier to make I just might be your guy. Let’s make amazing things together.